Audio engineers are responsible for the sounds we hear on the radio, in TV and movies, over the Internet and at live performances. They work at various locales, including recording studios, radio or television stations, motion picture companies, editing and post-production houses, live theatres and commercial studios. The creation of high quality sound effects is today key to the success of many video game productions.
In this Unit, students will become familiar with audio terminology and recording equipment, setting up microphones for recording, live sound reinforcement and using audio recording software to edit and mix multi track recordings. By the end of the Unit they will know how to set up a good listening space with basic room treatment, how to select appropriate microphones for a given recording, how to take care of studio equipment and how to record, edit and mix various instruments, including voice.
The Unit will delve into the theoretical and also the practical component of audio engineering, where students will learn to set up and use their own DAW (Digital Audio Workstation).
Main Reading List
- Bobby Owsinski, The Mixing Engineer鈥檚 Handbook (3rd or 4th edition), ISBN-13: 978-0998503349 or ISBN-10: 9780998503349
- David Miles Huber and Robert E. Runstein. Modern Recording Techniques. (8th or 9th edition), ISBN-13: 978-1138954373 or ISBN-10: 1138954373
- David Gibson. The Art of Mixing: A Visual Guide to Recording, Engineering, and Production (2nd edition March 28, 2005), ISBN-10: 1931140456 or ISBN-13: 978-1931140454
- F. Alton Everest, Ken C. Pohlmann. Master Handbook of Acoustics (6th edition, 2014), ISBN-10: 0071841040 or ISBN-13: 978-0071841047
- Howard Massey. Behind the Glass: Top Record Producers Tell How They Craft the Hits (2000), ISBN-10: 0879306149 or ISBN-13: 978-0879306144